This is my fan art project based on the Touhou Project character Sakuya Izayoi. She is also my entry on Rookies 2020. You can view this here:
https://www.therookies.co/entries/7364
Fly through video showing Final Render, wireframe and clay renders
Clay Renders, showing lighting only.
Neutral renders
High Poly Renders
Simple Braid Brush and resulting braid
Simple stitch IMM brush
Simple Frill brush. Frills are drawn out and sculpted single sided. Once sculpted I extract a high and low version to get double sided versions. I then project the high version to the low version, and restore sub-divs if needed.
My substance painter workflow for setting up an AO Cavity base.
Gradients in Substance Painter
Combining gradients and AO to make the base to paint on
Hand painting process with height linework painting.
General maps exported from Substance painter.
Specialist maps being cavity, Subsurface Colour and Subsurface Mask.
Rigging breakdowns.
Skinning double-sided and complex meshes using proxy geometry
Stretchy spline IK via a Maya Expression
Render set up in Marmoset, lights used to aim at specific parts, camera's used to organise the rendering process.
Experimentation with tone mapping and post processing makes for a more vivid and dramatic image. Left is original, right is with post processing applied to the camera.
Design inspiration from Touhou Gensou Wanderer and Touhou Luna Nights