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Sakuya Izayoi 3D Fan Art

This is my fan art project based on the Touhou Project character Sakuya Izayoi. She is also my entry on Rookies 2020. You can view this here:
https://www.therookies.co/entries/7364

Fly through video showing Final Render, wireframe and clay renders

Clay Renders, showing lighting only.

Clay Renders, showing lighting only.

Neutral renders

Neutral renders

High Poly Renders

High Poly Renders

Simple Braid Brush and resulting braid

Simple Braid Brush and resulting braid

Simple stitch IMM brush

Simple stitch IMM brush

Simple Frill brush. Frills are drawn out and sculpted single sided. Once sculpted I extract a high and low version to get double sided versions. I then project the high version to the low version, and restore sub-divs if needed.

Simple Frill brush. Frills are drawn out and sculpted single sided. Once sculpted I extract a high and low version to get double sided versions. I then project the high version to the low version, and restore sub-divs if needed.

My substance painter workflow for setting up an AO Cavity base.

My substance painter workflow for setting up an AO Cavity base.

Gradients in Substance Painter

Gradients in Substance Painter

Combining gradients and AO to make the base to paint on

Combining gradients and AO to make the base to paint on

Hand painting process with height linework painting.

Hand painting process with height linework painting.

General maps exported from Substance painter.

General maps exported from Substance painter.

Specialist maps being cavity, Subsurface Colour and Subsurface Mask.

Specialist maps being cavity, Subsurface Colour and Subsurface Mask.

Rigging breakdowns.

Rigging breakdowns.

Skinning double-sided and complex meshes using proxy geometry

Skinning double-sided and complex meshes using proxy geometry

Stretchy spline IK via a Maya Expression

Stretchy spline IK via a Maya Expression

Render set up in Marmoset, lights used to aim at specific parts, camera's used to organise the rendering process.

Render set up in Marmoset, lights used to aim at specific parts, camera's used to organise the rendering process.

Experimentation with tone mapping and post processing makes for a more vivid and dramatic image. Left is original, right is with post processing applied to the camera.

Experimentation with tone mapping and post processing makes for a more vivid and dramatic image. Left is original, right is with post processing applied to the camera.

Design inspiration from Touhou Gensou Wanderer and Touhou Luna Nights

Design inspiration from Touhou Gensou Wanderer and Touhou Luna Nights